CLAN BURROCK

 

| Clan Language and Government |  The Remembrance |
| Clan Trials | Organizational Doctrine | The Military
| Clan Society | Original Clans | Clan Exodus and Civil War |
| Battle of Tukayyid | Clan Invasion |

 

Clan Language and Government


 

 

Clan Language

The root of Clan language is what linguists in the Inner Sphere refer to as Star League Standard English, a variation of English created by the Terran Hegemony and spread by the influence of the Star League to become the parlance of government, commerce, and culture throughout the Inner Sphere. With the collapse of the Star League, the language quickly mongrelized into the countless languages and dialects now used throughout the Inner Sphere. Today, only our Blessed Order and the upper classes of the Inner Sphere use a language approximating Star League Standard English.

The Clans took this language with them when they left and treated it with the same reverence they have for all things associated with the Star League. Talking to a Clansman is like talking to a holo from those bygone days; it is an amazing and sometimes eerie experience.

This reverence for the language of their forefathers gave birth to a subtle but very striking taboo in Clan society: the use of contractions is forbidden. I did not immediately recognize the total absence of contractions from their speech. In the first days of my association with the Clans, warriors would blanch and others become visibly upset at my speech, even though the words I had used were not offensive. I soon realized this effect was produced by my use of contractions. In my first conversation with the Loremaster of Clan Wolf, I discovered the rationale behind this odd taboo. He explained,

"We in the Clans have learned almost from birth to revere the old Star League ways; everything we do should in some way glorify the Clans and the memory of the Star League. This specifically includes our speech, because we believe as strongly in the freedom of speech and expression as did the Star League. To slight the beauty of the language with contractions is to treat it as your people in the Inner Sphere treated the memory of the Star League. You have cut out its heart and reduced it to a cultural contraction, devoid of beauty and the best of its meaning. Only someone wishing to deliberately scorn the language and shock the listener would use contractions."

This does not mean that the Clans have allowed the language to stagnate. Over the years, the Kerenskys and the Clans have added terms to express unique Clan concepts. These words come from a wide variety of languages, especially Russian. Some are military terms adapted for common use. Others are formed by splicing together two words to form a third. These added words sometimes create the effect of listening to a completely foreign tongue.

Clan warriors also have a "battle language," with which I was much more comfortable. Like warriors in the Inner Sphere, Clan warriors use a wide range of acronyms, hyphenations, splices, and buzz words to convey the most meaning in the least number of words. Clan warriors' battle language is so quick and complex that even when Inner Sphere forces are able to intercept Clan communications, they seldom understand what they hear.

The following list includes terms used by the warrior caste and other useful explanations of Clan concepts. This list is not exhaustive, and does not reflect the many differences in terminology existing between the various Clans.

Abjuration, Trial of – When problem within a caste or Clan can be resolved by no other process, the troublesome element may be ejected from Clan society through a Trial of Abjuration. The target of the ritual is stripped of rank and caste, which places them outside Clan law, and usually forcibly ejected from Clan territory. Members of the Clans may no longer speak the name of the abjured member or Clan and, in the case of warriors, their genetic material is purged from the gene pool. A Clan also may abjure a warrior for negligence of duty or conduct unbecoming a warrior. The results of a Trial of Abjuration may be overturned by the Clan Council that enacted it or by the Grand Council.

Abtakha – A warrior adopted into the warrior caste of he Clan that captured him or her is known as abtakha.

Annihilation, Trial of – The ultimate punishment in Clan society, the Trial of Annihilation calls for the destruction of the accused. Such trials may only be carried out following a unanimous vote of the Clan or Grand Council, and may be invoked only for the most heinous of crimes. Such sanctions have been declared against individuals, Stars and Clusters, and once was used against an entire Clan. Everything associated with the target ---- possessions, genetic material and descendants ---- is destroyed, and no member of any Clan may speak the name of those annihilated.

Batchall – The batchall is the ritual by which Clan warriors issue combat challenges. Though the challenge may take many forms, in most cases the batchall begins with the attacker identifying himself, announcing the objective of the trial and requesting to know what forces stand against him. The defender must reveal the forces they intend to use in the trial, and also may choose the site of the battle. The defender also has the right to ask the attacker to ante up a prize of equal value against the possibility the defender wins the trial, though the challenged party rarely takes advantage of this opportunity. When the batchall is complete, the attacking and defending units bid among themselves to determine who will participate in the battle. The sub-commander who bids the lowest wins the right and responsibility of the battle, a practice that minimizes losses. Because Inner Sphere troops regularly use deception and other tactics the Clans consider dishonorable, many Clans abandon the batchall when fighting Inner Sphere foes.

Bloodname – A Bloodname is the surnane associated with a Bloodright, descended from one of the eight hundred warriors who stood with Nicholas Kerensky to form the Clans. A warrior must win the use of a Bloodname in a Trial of Bloodright. Only Bloodnamed warriors may sit on Clan Councils or hold the post of Loremaster, Khan, SaKhan or ilKhan, and only the genetic material from the Bloodnamed is used in the warrior caste eugenics program.

Bloodname House – The warrriors bearing or eligible to bear a particular Bloodname form a Bloodname House. The House acts as a substitute family for the warriors and exerts considerable political influence in the Clans. In some Clans, most notably the Fire Mandrill Kindraas and the Cloud Cobra Cloisters, groups of Bloodname Houses band together to form larger, more powerful associations. After the first generation, Bloodnames are determined matrilinealy and so a warrior may only claim membership of one Bloodname house.

Bloodheritage – The history of the Bloodnamed warriors of a specific Bloodright is know as the Bloodheritage.

Bloodright – A specific "lineage" of a Bloodname is known as the Bloodright. Unlike in the conventional Clan Bloodname lineage, the members of a Bloodright need not be directly related to each other, only to the original founder of the Bloodname. Each Bloodname may consist of up to twenty-five Bloodrights.

Bondcord – The woven bracelet worn by bondsmen is known as a bondcord. Warrior-caste bondsmen wear a three-strand bondcord on their right wrist, with the color and patterning of the cords signifying the Clan and unit responsible for the warrior's capture. The cords represent integrity, fidelity and prowess. The bondholder may cut each strand as he or she feels the bondsman demonstrates the associated quality. According to tradition, when the final cord is severed, the bondsman is considered a free member of his or her new Clan and adopted into the warrior caste. Each Clan follows this tradition to varying degrees: for example, Clan Wolf accepts nearly all worthy individuals regardless of their past, while Clan Smoke Jaguar chose to adopt only trueborn warriors.

Bondholder – A bondholder is an individual, traditionally the member of the warrior caste responsible for the bondsman's capture, to whom she or she "belongs." The Clan considers the bondholder responsible for the actions, education and punishment of the bondsman.

Bondsman – A bondsman is a prisoner held in a form of indentured servitude until released or accepted into the Clan. Most often, bondsmen are captured warriors who fulfill roles in the laborer or technician castes. Their status is represented by a woven bondcord, and they are obliged by honor and tradition to work for their captors to the best of their abilities.

Bondsref – The ritual by which a warrior avoids the fate of a bondsman is called bondsref. Because the Clans consider escaping after being captured dishonorable, bondsref allows the warrior to die before being given a bondcord, either by suicide or at the hands of an accomplice. Performing the ritual bondsref after receiving a bondcord is considered cowardly and dishonorable, unless the bondholder gives his or her permission.

Brian Cache – A Brian Cache is a Clan equipment store, usually one established during the demobilization process Kerensky created upon arriving in the Pentagon. The name is derived from the Star League Castle Brian fortresses.

Canister – Clan slang for the artificial wombs.

Canister Born – Clan slang for the artificial breeding element of the eugenics program or the trueborn warriors that result from that process.

Caste – The Clans are divided into fire castes: warrior, scientist, merchant, technician and laborer, in descending order of influence. Each has many subcastes based on specialized skills. The warrior caste is largely the product of the artificial breeding program; those candidates who fail their Trial of Position are assigned to the scientist or technician caste, giving those castes a significant concentration of trueborn members. Most of the civilian castes are made up of the results of scientist-decreed arranged marriages within the castes. The children of all castes undergo intensive scrutiny during their schooling to determine the caste for which they are best suited, though most end up in the same caste as their parents. This process allows children born to members of the civilian castes to enter training to become warriors, though they belong to the less-prestigious ranks of the freeborn.

Chalcas – Someone or something that challenges the Clan caste system.

Circle of Equals – The area in which a trial takes place is known as the Circle of Equals. It ranges in size from a few dozen feet for personal combat to tens of miles for large-scale trials. Though traditionally a circle, the area can be any shape.

Codex – Most often worn as a bracelet, a codex is a warrior's identification and service record. It includes details of their bloodline, house and generation as well as an electronic representation of their DNA for identification.

Contract – The Clan definition of a contract denotes an agreement between two commanders by which one officer may include the troops of another in his or her bidding. Usually agreed upon between Clusters or Galaxies, such contracts are occasionally undertaken between Clans.

Coregn – A personal aide to a Star Colonel or garrison commander.

Cutdown – The accepted minimum force necessary to win a trial. Bidders who force their opponents below the accepted cutdown are considered clever, while those who win trials with forces below the cutdown receive great honor.

Dezgra – Any disgraced individual or unit is known as dezgra. Disgrace may come through refusing orders, failing in an assigned task, acting dishonorably or demonstrating cowardice.

Elemental – The large, muscular infantry derived from the Clan artificial breeding program are called elementals. Their battle armor suits also are referred to as elementals.

Eugenics Program – The Clans believe strongly in the principals of eugenics, the improvement of the population by controlled breeding. The Clans implement such a program along to distinct strands. The warrior caste uses an artificial breeding program based on genetic engineering and incubation in artificial wombs in order to create the ultimate warriors. In civilian castes, a system of mandatory arranged marriages provides a similar but less technical means of advancement. According to a strict definition, both of these methods may be called eugenics, but within the Clans only the artificial breeding program is commonly referred to as such.

Freebirth – A Clan epithet used by trueborn members of the warrior caste to express disgust or frustration. For one trueborn to use this curse to refer to another trueborn is considered a mortal insult.

Freeborn – An individual conceived and born by natural means is referred to as freeborn. Its emphasis on the artificial breeding program allows Clan society to view such individuals as second-class citizens.

Giftake – Giftake refers to the sample DNA taken from a warrior who died with great glory in combat.

Grand Council – The Grand Council is the body responsible for governing the Clans as a whole. It consists of the assembly of Khans, two from each Clan, as well as the ilKhan (if one exists). Its authority covers any matter involving more than one Clan, and it also determines general policy for Kerensky's descendants. The Grand Council also serves as the highest court of the Clans.

(Grand) Melee – A Free-for-all battle offering no targeting restrictions and ignoring the rules of zellbrigen. Any trial may become a melee if the participant violates zellbrigen by firing on a target already engaged in combat with another participant. The battle to determine the thirty-second place in a Trial of Bloodright is by default a Grand Melee.

Grievance, Trial of – The Trial of Grievance is used to settle disputes between two parties. The victor in the match is deemed to be in the right. Often such trials are fought over points of honor, and often to the death.

Hegira – The rite by which a defeated foe may withdraw from the field of battle without further combat, and with no further loss of honor.

ilChi – The ambassador-messengers that Clan Blood Spirit assigns to its allies.

ilKhan – The war-leader of the Clans, elected from the members of the Grand Council. He or she also serves as arbiter between Clans in times of crisis, acting with the power of the Grand Council. The ilKhan enjoys a wide-ranging powers in military matters, but his or her power is not absolute; the ilKhan answers to the Grand Council and his authority is limited to those matters ordinarily belonging to the Grand Council. The ilKhan normally may not interfere in events deemed internal to a Clan, but when the martial code is in effect the operate largely unhindered.

Isorla – The spoils of battle, including bondsmen, claimed by the victorious warriors is called isorla.

Keshik – The Keshiks comprise a combination of bodyguard and command unit, usually serving a Khan. Traditionally, a Khan commands a Keshik, but in practice a Star Colonel oversees day-to-day matters. Keshiks range from Trinary to Cluster size.

Khan – Each Clan Council elects two of its members as Khans, who serve both as rulers of the Clan and its representatives on the Grand Council. Traditionally, these individuals are the best warriors in the Clan, but in practice, many Clans instead elect the best politicians. The most senior Khan acts as the head of the Clan, overseeing relationships between castes and Clans, while the junior Khan ---- the saKhan ---- acts as the Clan's warlord. The senior Khan decides the exact distribution of tasks, however, and may assign the saKhan additional or different duties.

Kindraa – A political-military faction within Clan Fire Mandrill composed of one or more Bloodname houses.

Kurultai – A kurultai is a Clan war council. A Grand Kurultai is a war council involving all the Clans. Traditionally, Grand Kurultai are held in the Hall of Khans on Strana Mechty and only may be convened by the petition of three or more Clans. An ilKhan may call a Grand Kurultai at any time or place.

Loremaster – The Loremaster is the keeper of Clan laws and history. He or she plays a key role in investigations and trials and is the only individual allowed to take action against active Khans. Unlike the Khans, who are nominally above political infighting in the Grand Council, the Loremaster can take a proactive role in any inquiries and trials, acting as either advocate or inquisitor. Traditionally, however, the Loremaster does not vote on issues save n the event of a tie, at which point his vote decides the issue. The position grants considerable political power, encompassing the equivalent of several more familiar roles such as High Bailiff (responsible for issuing writs and summonses), the Provost Marshall (head of the Clan's police) and Adjutant General (chief administrator). The Loremaster also oversees any trials resulting from Clan Council decisions and is the final arbiter in such disputes. Further, it is the only post within the Clan able to authorize an internal investigation without the authority of the Khans (though only when the Khans themselves are implicated in the charges). In times of crisis, legal provisions allow for the Loremaster to take the place of a Khan in the event of incapacity, death or censure. As a result, many ambitious warriors view the post of Loremaster as a stepping stone to a Khanship.

Martial Code – The Martial Code is a collection of rules and laws governing Clan actions in times of war. Its primary goal is to minimize the political prevarication that often accompanies Grand Council meetings, forcing the participants to keep to the matter at hand and to carry out the business with the minimum of fuss. When in effect it also grants the ilKhan extraordinary powers, such as the right to dismiss any charges brought before the Clan or Grand Councils that he or she deems frivolous.

Master Codex – The master codex comprises the master files of the Clan breeding program, mapping the DNA and genealogy of every trueborn warrior, alive or dead.

Oathmaster – The Oathmaster servers as the honor guard for any official Clan ceremony. They administer all oaths taken at the ceremony and are traditionally the oldest and most experienced Bloodnamed warrior at the gathering.

Ovkhan – A term of respect for someone of higher rank.

Position, Trial of – There are two forms of the Trial of Position. The first ---- also known as the blooding ---- determines if a warrior candidate is qualified to take his or her place as a member of the warrior caste. Failure in that trial results in demotion to a civilian caste; success (defeating one or more opponents) determines both status and rank. The second form of Trial of Position, known as testing, is held periodically and determines whether a warrior is qualified to maintain his or her rank in the Clan military. Those who perform as expected (against targets based on role, rank and age) maintain their rank, while those who perform better then expected "test up" (are promoted). Those who perform more poorly than expected "test down," or are demoted. A non-officer MechWarrior, pilot or elemental who tests down is relegated to a non-combat role or else is transferred to a civilian caste.

Possession, Trial of – A Trial of Possession resolves disputes between two parties over ownership or control. This can include equipment, territory or even genetic material. The traditional batchall forms the core of the trial in order to encourage the participants to resolve the dispute with minimal use of forces.

Powless – The vulnerability of a warrior forced to fight without his or her customary weapons.

Quiaff/Quineg – Grammatical constructs associated with rhetorical questions. They are a formalized version of language structures used with spoken language, intended to remove any ambiguity. When the speaker expects a negative answer, he or she ends the sentence with quineg; when expecting a positive answer, the sentence ends with quiaff.

Ransom – Clan custom dictates that a warrior who has been successful in his first Trial of Position may be rewarded with a gift. The gift depends on the degree of success in the trial, ranging from a personal weapon to a 'Mech or unit command. This gift is known as a ransom. In exceptional circumstances, a ransom may be given for later trials of position, such as Natasha Kerensky's re-testing after her return to the Clans in which she was awarded the right to form the Thirteenth Wolf Guards.

Rede – A rede is an honor-bound oath. Usually administered by a Council, anyone breaking a rede is severely punished, commonly by execution.

Refusal, Trial of – Any decision made by a Clan Council or Grand Council may be challenged by a member of that body. The Trial of Refusal epitomizes the Clan belief that might makes right, with the victor of the trial being regarded as in the right. The odds of the battle are determined on a pro-rated basis, with the forces of the two sides matched according to the ratio of winning and losing votes. The challenger announces what forces they will use and the defender can field forces proportionate to their margin of success in the vote. For example, a Trial of Refusal against a decision that passed five-to-one could give the def4ender a force five times the size of that used by the challenger. In practice, the result of bidding among those wishing to defend the decision usually shifts the odds in favor of the challenger.

Remembrance, The – The Remembrance is an ongoing saga that describes Clan history from the time of the Exodus to the present day. Each Clan maintains its own version, reflecting its opinions and perceptions of events. Inclusion in the Remembrance is one of the highest honors possible for a member of the Clans. All Clan warriors can recite passages from the Remembrance from memory, and written copies of the book are among the few non-technical books allowed in Clan society. These books are usually lavishly illustrated in a fashion similar to the illuminated manuscripts and bibles of the medieval period. Warriors frequently paint passages of the Remembrance on the sides of their OmniMechs, fighters and battle armor.

Ristar – A gifted warrior on his way to a high position in the Clan if referred to as a ristar, literally, rising star.

Safcon – Safcon is a Clan ritual that allows troops to land on a world unmolested in advance of a trial. In the absence of safcon, the incoming DropShips, JumpShips and warships are open to attack. Even in those cases when Clan ships are not approaching a world to engage in a trial, the inbound vessels may broadcast a "beam of neutrality" ---- a message indicating non-hostile intentions ---- when they are attempting to make planetfall while avoiding any hostile actions from the occupying troops.

saKhan – The junior Khan of a Clan is known as the saKhan.

Satarra – A satarra is a veto used in Clan Councils to settle or postpone disputes within or between castes. Traditionally, the Councils invoke satarra only when negotiations have reached an impasse or the dispute threatens the ability of the Clan to function as it should.

Savashri – A Clan epithet.

Seyla – A ritual response in Clan ceremonies. The origin of this phrase is unknown, though it may be a variation of the French phrase "c'est la" (that is it). Another possible origin for the phrase is the Biblical notation "selah," thought to be a musical notation or reference to contemplation.

Sibko – A group of trueborn warrior-caste children raised and trained together. In many Clans, sibkos are produced from the same gene-parents and thus are literally siblings. A few Clans, most notably Clan Wolf, create sibkos from members of a number of Bloodname Houses and subcastes. Such groups tend to be smaller (twenty individuals rather than the hundred or so in gene-parent-based sibkos), with more emphasis given to cooperation. In both types of sibko, usually only four or five warriors pass their initial Trial of Position.

Sibkin – Members of the same sibko.

Sibbies – Derogatory name used within Clan Jade Falcon for those members of sibkos who underwent accelerated training and whose Trial of Position consisted of the Coventry campaign. This term is also used as a derogatory epithet to imply poor training or a young, inexperienced warrior of any kind.

Solahma – Clan warriors considered too old to server in mainstream units are assigned to solahma units. The members of such units generally seek suicide missions in order to die in combat, but most often serve as garrison troops.

Stravag – A Clan epithet, probably a corruption of stran, meaning independent, and vagon, meaning birthing.

Surkai – Surkai is the rite of forgiveness. When two parties disagree, or when one offends the other, Clan society expects the opponents to undergo surkai. As a matter of honor and pride, the offending party freely admits his wrongdoing and requests punishment. The Clan views those who do not request surkai as a divisive influence and finds another way to deal with such members. Actions too severe to be excused by surkai result in a Trial of Grievance.

Surkairede – Surkairede, the Rede of Forgiveness, is the honor-bound oath associated with surkai. It binds the two parties and ensures that the offender suffers no further disgrace from the offense once he or she accepts punishment.

Touman – The fighting arm of a Clan is known as the Touman.

Trothkin – Used formally, throthkin refers to members of an extended sibko. It is more commonly used to denote members of a gathering, and warriors also frequently use it when addressing someone they consider a peer.

Trueborn/Truebirth – A warrior born of the Clan's artificial breeding program is known as a trueborn. In less formal situations, the Clans use the term truebirth.

Vineers – Members of some Clans, most notably the Nova Cats, collect keepsakes of their battles. These items are called vineers, probably derived from the word souvenirs.

Zellbrigen – Zellbrigen is the body of rules governing duels. These rules dictate that such actions are one-on-one engagements, and that any warrior not immediately challenged should stay out of the battle until an opponent is free. Once a Clan warrior engages a foe, no other warriors on his side may target that foe, even if it means allowing the death of the Clan warrior. Interfering in a duel by attacking a foe that is already engaged constitutes a major breach of honor, usually resulting in loss of rank, and also opens the battle to a melee.

Inner Sphere Designations for Clan Mechs

 

 

 

CLAN NAME

INNER SPHERE NAME

 

 

ADDER

PUMA

BANE

KRAKEN

BLACK PYTHON

VIPER

CONJURER

HELLHOUND

DIRE WOLF

DAISHI

EXECUTIONER

GLADIATOR

FIRE MOTH

DASHER

GARGOYLE

MAN O' WAR

GLASS SPIDER

GALAHAD

HELLBRINGER

LOKI

HORNED OWL

PEREGRINE

HOWLER

BABOON

ICE FERRET

FENRIS

INCUBUS

VIZEN

KIT FOX

ULLER

MAD DOG

VULTURE

MIST LYNX

KOSHI

HUNTSMAN

NOBORI-NIN

NOVA

BLACK HAWK

STONE RHINO

BEHEMOTH

STORMCROW

RYOKEN

SUMMONER

THOR

TIMBER WOLF

MAD CAT

VAPOR EAGLE

GOSHAWK

VIPER

DRAGONFLY

WARHAWK

MASAKARI

 

 

*All other Clan 'Mech names are their correct names.*

 


Clan Government

Each Clan is ruled by a council composed of its Bloodnamed warriors. The Clan Council elects two ruling Khans. One Khan serves as the Clan's senior military commander and the executor of that Clan's bureaucracy. The other Khan's position is more nebulous. He or she is second-in-command and enjoys a high stature within the Clan, but the position does not include specific duties. These must be assigned by the "senior" Khan. Clan Councils control their warriors and the members of all other castes belonging to that Clan. The interaction between a Clan Council and the various caste governments is extremely convoluted, but when necessary, the Clan Council can invoke the satarra, an overriding veto.

The Khans of all the Clans form the Grand Council, which passes judgment on matters affecting Clan society as a whole. Nicholas Kerensky erected the Hall of Khans on Strana Mechty for this important governing body. His father's tomb dominates a small chapel on one side of the Hall. Nearby are smaller, though no less impressive, halls for each Clan.

The supreme ruler of the Clans is the ilKhan. This position is filled only when the Clans must coordinate their efforts for some task, or during times of great internal or external threat. A simple majority vote in the Grand Council can elect an ilKhan. However, those who oppose the election can and usually do demand a Trial of Refusal (see below). Nicholas Kerensky appointed himself the first ilKhan of the Clans in the summer of 2815. He was unopposed.

One of the most far-reaching measures Nicholas instituted was the elimination of surnames. Surnames were too closely associated with the corruption of the Inner Sphere. Kerensky allowed only the loyal 800 to retain their surnames. These 800 family names are the basis for the Bloodnames. In fact, it is considered a deliberate affront to society to give a child two names or to adopt a second personal name, unless it is an earned Bloodname. The second name can only be interpreted as an intentional slur on the honor and dignity of Bloodnames.


 

| Clan Language and Government |  The Remembrance |
| Clan Trials | Organizational Doctrine | The Military
| Clan Society | Original Clans | Clan Exodus and Civil War |
| Battle of Tukayyid | Clan Invasion |